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Playful interfaces for Music Audience Participation

Playful interfaces for Music Audience Participation

Fares Kayali (ORCID: 0000-0002-0896-4715)
  • Grant DOI 10.55776/AR322
  • Funding program Arts-Based Research
  • Status ended
  • Start November 1, 2015
  • End October 31, 2018
  • Funding amount € 211,460
  • Project website

Disciplines

Other Social Sciences (20%); Computer Sciences (20%); Arts (60%)

Keywords

    Musical Interfaces, Live Perfomance, Interface Design, Audience Participation, Playful Interactivity

Abstract Final report

Audience participation allows the audience to influence and shape musical live performances together with the performing artists. The field has a rich history of custom-built instruments and devices, and ways to facilitate collaborative performances. The artistic potential of audience participation both for musicians as well as their audiences is very high. Recent advancements in sensor and interface technology have further increased this potential. While research on audience participation shows both practical as well as theoretical perspectives, a structured creative and evaluated approach to fully explore the artistic potential is missing so far. Thus this project addresses the central research question Which new ways of artistic expression emerge in a popular form of music performance when using playful interfaces for audience participation to facilitate interactivity among everybody involved? To answer this important question and to shed light on the artists creative practice we develop, document and evaluate a series of interfaces and musical performances together with popular music artists. The focus will be on providing playful game-like interaction, facilitating collaborative improvisation and giving clear feedback as well as traceable results. The interfaces will be deployed in three popular music live performances at one event. The artistic processes and the performances will be evaluated using mixed methods, including a focus group and surveys as well as quantitative data logging and video analysis to identify parameters of acceptance, new ways of artistic expression and musical experience. The evaluation will allow us to present structured guidelines for designing and applying systems for audience participation. The project team is uniquely qualified to tackle the challenges of this field. It is comprised of four popular music artists, and researchers covering diverse areas such as media arts, computer science, Human- Computer-Interaction, game design, musicology, ethnomusicology, technology and interface design. The results of the project will be situated at the interdisciplinary intersection of art, music and technology. We will present structured and evaluated insights into the unique relation between performers and audience leading to tested and documented new artistic ways of musical expression future performances can build on. We will further deliver a tool-set with new interfaces and collaborative digital instruments. The results of the project will be highly relevant to musical practice, and contribute to theory from the areas of media arts and musicology. The project greatly increases the visibility of experimental music performances and audience participation through a large public performance, detailed online documentation, media coverage, and a public symposium at the Ars Electronica Center.

With Breaking The Wall, we explored how to use technology to involve the audience in music performances. Technology-mediated audience participation (TMAP) means to include the audience as active parts of a music performance through the use of technical devices or interfaces. In the project we followed the main research question of Which new ways of artistic expression emerge in a popular form of music performance when using playful interfaces for audience participation to facilitate interactivity among everybody involved? We answered this question by designing and developing three different interactive music performances and the needed technological interfaces in a participative design process with music artists. The performances were held as a public performance in summer 2017 at the Kuppelsaal of the Vienna University of Technology. One of the performances was later repeated at Ars Electronica 2017 along with a symposium. The results of the project are situated at the interdisciplinary intersection of art, music and technology. We disseminated results within the academic and arts communities and to the general public. We structured and evaluated insights into the unique relation between performers and audience leading to the TMAP design framework, a framework for understanding and creating technical interfaces for music audience participation. We made the framework accessible for musicians and other stakeholders through the TMAP Design Cards. Further we provide open source access to the tools developed during the project though the Breaking The Wall website: http://piglab.org/breakingthewall

Research institution(s)
  • Universität für angewandte Kunst Wien - 25%
  • Technische Universität Wien - 75%
Project participants
  • Ruth Mateus-Berr, Universität für angewandte Kunst Wien , associated research partner
International project participants
  • Simon Holland, The Open University London

Research Output

  • 41 Citations
  • 7 Publications
Publications
  • 2025
    Title The TMAP Framework: Describing the Design Space of Technology-Mediated Audience Participation in Live Music
    DOI 10.1109/access.2025.3543064
    Type Journal Article
    Author Hödl O
    Journal IEEE Access
    Pages 38593-38608
    Link Publication
  • 2020
    Title Large-scale audience participation in live music using smartphones
    DOI 10.1080/09298215.2020.1722181
    Type Journal Article
    Author Hödl O
    Journal Journal of New Music Research
    Pages 192-207
    Link Publication
  • 2016
    Title The Salome Experience
    DOI 10.1145/2851581.2851588
    Type Conference Proceeding Abstract
    Author Reichl P
    Pages 728-737
  • 2016
    Title Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs
    DOI 10.1007/978-3-319-49616-0_24
    Type Book Chapter
    Author Kayali F
    Publisher Springer Nature
    Pages 254-258
  • 2016
    Title TASK
    DOI 10.1145/2839462.2856538
    Type Conference Proceeding Abstract
    Author Güldenpfennig F
    Pages 448-454
  • 2018
    Title Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones
    DOI 10.4108/eai.16-1-2018.153643
    Type Journal Article
    Author Kayali F
    Journal EAI Endorsed Transactions on Creative Technologies
    Pages 153643
    Link Publication
  • 2017
    Title Playful Technology-Mediated Audience Participation in a Live Music Event
    DOI 10.1145/3130859.3131293
    Type Conference Proceeding Abstract
    Author Kayali F
    Pages 437-443

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