Brain-Computer Interface and Virtual Reality
Brain-Computer Interface and Virtual Reality
Disciplines
Computer Sciences (50%); Clinical Medicine (10%); Medical Engineering (40%)
Keywords
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Brain-Computer Interface,
Visualization,
EEG-Clasification,
Virtual Reality,
Feedback
The bioelectric brain activity recorded from the intact scalp by the electroencephalogram (EEG) can be modified by different types of mental activity (thoughts) without performing any physical movement or speech. The thought- related EEG changes can be transformed into a control signal, when the EEG is used as input to a Brain-Computer Interface (BCI). The BCI output signal can be used, for example, to help a patient to select mentally letters out of the alphabet and write words (Virtual Keyboard) or to control assistive technologies. Both applications can improve herewith the quality of life for people with severe physical disabilities, suffering, for example, from amyotrophic lateral sclerosis or muscular dystrophy. The novel conception of this project is to use such an EEG-based BCI together with different types of online visualization of dynamic brain activity as a feedback mechanism to attain control over the ongoing EEG. Such a feed-back training could be applied to enhance the biofeedback therapy in the rehabilitation of various neurological and psychological disorders. One specific application could be e.g., to reduce seizures in patients with epilepsy. Another novel aspect of this project is to combine Virtual Reality (VR) and BCI technology, because VR provides immensive and controllable experimental environments and is extremely suitable for generation of feed back. Within the project special effort is devoted to continuous EEG feature extraction, feature classification and the most important task of feature mapping and visualization. For the latter different approaches for object visualization and visualization spaces will be studied, whereby the mapping needs to be adaptive (i.e. learnable).
Project P16326-B02 was focused (i) to develop an uncued (self-paced), asynchronous BCI system based on analyzing the dynamics of brain oscillations, (ii) to the integration of VR and BCI technology and to (iii) study the effects of different types of visual feedback in BCI experiments. It has been demonstrated, that self-paced BCI navigation in a virtual environment is possible with a minimum number of EEG channels and optimized EEG features. The self-paced operation mode requires that the BCI is constantly analyzing and interpreting the EEG activity. Due to the non-stationarity and inherent variability of the EEG signal, a very flexible and adaptive real-time system had to be developed and implemented. This implied that several "state-of-the-art" classifiers, as well as feature mapping and optimization methods were analyzed with respect to minimizing the number of EEG sensors and maximizing the classification accuracy between different mental activities. An equally important finding was that kinesthetic motor imagery is more efficient than visual motor imagery. This allows giving more accurate instructions to the user and in this way to reduce the training time and improve motor- imagery-based BCI control. Experiments with Virtual Reality feedback showed that moving body-parts reveal stronger EEG activation compared to geometric objects. This provides further evidence for some extent of motor processing related to visual presentation of objects and implies a greater involvement of motor areas in the brain.
- Technische Universität Graz - 100%
- Jonathan R. Wolpaw, National Center for Adaptive Neurotechnologies - USA
- Simon P. Levine, University of Michigan Medical School - USA
Research Output
- 3237 Citations
- 11 Publications
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2007
Title The Self-Paced Graz Brain-Computer Interface: Methods and Applications DOI 10.1155/2007/79826 Type Journal Article Author Scherer R Journal Computational Intelligence and Neuroscience Pages 79826 Link Publication -
2006
Title Study of discriminant analysis applied to motor imagery bipolar data DOI 10.1007/s11517-006-0122-5 Type Journal Article Author Vidaurre C Journal Medical & Biological Engineering & Computing Pages 61 -
2006
Title The cortical activation model (CAM) DOI 10.1016/s0079-6123(06)59002-8 Type Book Chapter Author Pfurtscheller G Publisher Elsevier Pages 19-27 -
2006
Title A fully automated correction method of EOG artifacts in EEG recordings DOI 10.1016/j.clinph.2006.09.003 Type Journal Article Author Schlögl A Journal Clinical Neurophysiology Pages 98-104 -
2006
Title BCI Meeting 2005—Workshop on Technology: Hardware and Software DOI 10.1109/tnsre.2006.875584 Type Journal Article Author Cincotti F Journal IEEE Transactions on Neural Systems and Rehabilitation Engineering Pages 128-131 -
2006
Title 15 Years of BCI Research at Graz University of Technology: Current Projects DOI 10.1109/tnsre.2006.875528 Type Journal Article Author Pfurtscheller G Journal IEEE Transactions on Neural Systems and Rehabilitation Engineering Pages 205-210 -
2006
Title Mu rhythm (de)synchronization and EEG single-trial classification of different motor imagery tasks DOI 10.1016/j.neuroimage.2005.12.003 Type Journal Article Author Pfurtscheller G Journal NeuroImage Pages 153-159 -
2006
Title Motor imagery and EEG-based control of spelling devices and neuroprostheses DOI 10.1016/s0079-6123(06)59025-9 Type Book Chapter Author Neuper C Publisher Elsevier Pages 393-409 -
2005
Title Beta rebound after different types of motor imagery in man DOI 10.1016/j.neulet.2004.12.034 Type Journal Article Author Pfurtscheller G Journal Neuroscience Letters Pages 156-159 -
2005
Title Imagery of motor actions: Differential effects of kinesthetic and visual–motor mode of imagery in single-trial EEG DOI 10.1016/j.cogbrainres.2005.08.014 Type Journal Article Author Neuper C Journal Cognitive Brain Research Pages 668-677 -
2009
Title Chapter 9 Flexibility and Practicality Graz Brain–Computer Interface Approach DOI 10.1016/s0074-7742(09)86009-1 Type Book Chapter Author Scherer R Publisher Elsevier Pages 119-131