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The Virtual 3D Social Experience Museum

The Virtual 3D Social Experience Museum

Dieter Merkl (ORCID: )
  • Grant DOI 10.55776/L602
  • Funding program Translational Research
  • Status ended
  • Start April 1, 2009
  • End December 31, 2012
  • Funding amount € 266,033
  • Project website

Disciplines

Computer Sciences (100%)

Keywords

    3D Virtual Worlds, User-Generated Content, Virtual Museum, Evaluation of User Behaviour, Web 2.0, Text Analysis

Abstract Final report

The goal of the project The Virtual 3D Social Experience Museum is to provide a community platform for the presentation, discussion, annotation and the experience of cultural artefacts all blended together in a multi-user virtual environment with Web 2.0 capabilities for user-generated content The benefit for the visitor is to explore and to annotate the wealth of cultural heritage starting from one virtual place where objects from geographically and culturally disparate real places are brought together to create a holistic experience. For the museum as content provider the benefit is an easy to follow avenue to engage the visitor in a dialogue that will lead to a deeper understanding of the visitors` needs and expectations for the real museum or heritage site. Moreover, since visitors are able to annotate and to create content, the entire set of artefacts can be semantically enriched. In cooperation with the Museum and the Library of the City of Vienna a showcase will be developed either addressing the temporary exhibition Vienna 1930 or parts of the museum`s permanent collection extended with artefacts of the Library. The visitor contributions to the showcase will be analysed to provide the museum with feedback on visitor reception. In particular we will provide content analysis of textual annotations, social network analysis of contributing visitors, as well as general analysis of interaction patterns with the exhibition.

With the project "The virtual 3D social experience museum" we used techniques from computer science to present objects of cultural heritage. We specialised on art history and paintings. We addressed the following three parts during the project. (1) Presentation of artworks in context In this part of the project we addressed alternative principles of describing artworks. Therefore, a web-platform was developed that, rather than using descriptive textual information, presents an artwork in context with other works of art along different contextual categories (http://www.explorartorium.info/). By exploratively comparing the artworks, the users shall develop a sense for the context of an artwork. The central idea is to have one painting in the centre and seven categories of contextual paintings showing up to five paintings per context category. The context categories are the artist, the title of the painting, the country of origin of the painter, the topical class of the painting and the time epoch of the painting. In addition there is also a random collection of paintings and a history showing the last seen paintings. Analysis of interaction shows that the users of the explorARTorium use these categories to explore our collection of paintings. Another important concept of the explorARTorium is to include the users in the process of generating information about the artworks. Therefore users are able to annotate (tag) artworks, and at the same time see the tags of the other users. The visualization of these tags as tag-clouds provides an additional layer of information and contextualization among the different contextual categories. Further analysis of the collected tags shows interesting insights in the perception of art among our users. (2) Serious games for art history Serious games are games that are developed for purposes other than mere entertainment. Normally, serious games are used to teach the player something. Ideally, the player does not realize that the purpose of the game is education. During the project we developed a 3D role-playing game ThIATRO (http://vsem.ec.tuwien.ac.at/thiatro/) and a casual mobile game ARTournament. With the role-playing game the players act as curators that select paintings for special exhibitions from other museum. The various exhibitions are organized in game levels that let the players deal with topics in art history. In the mobile game the players played through various levels. On each round in a level the one painting fulfilling the topic of the level has to be selected from four paintings shown. Both games demonstrated that the players successfully gained knowledge about art history from playing the game. (3) Art history as a network structure Artworks are products of human creativity. Obviously, their creation process also underlies social influences on their creators. Those influences originate from co-working- and teacher scholar episodes but also from economic relationships between people. This part of the project examined such art-historical network structures with a particular focus on the comparison of professionally curated data sources such as the Getty Union List of Artist Names with crowd-sourced data such as from Wikipedia. Results include structural differences between these professional and "amateur" data sources and interesting biases occurring in different language editions of Wikipedia

Research institution(s)
  • Technische Universität Wien - 100%

Research Output

  • 202 Citations
  • 21 Publications
Publications
  • 2013
    Title Comparing Art Historical Networks
    DOI 10.1162/leon_a_00575
    Type Journal Article
    Author Goldfarb D
    Journal Leonardo
    Pages 279-279
  • 2012
    Title Analysing user motivation in an art folksonomy
    DOI 10.1145/2362456.2362473
    Type Conference Proceeding Abstract
    Author Arends M
    Pages 1-8
  • 2012
    Title Art History on Wikipedia, a Macroscopic Observation.
    Type Conference Proceeding Abstract
    Author Goldfarb D
    Conference Proceedings of the ACM WebSci'12. June 22-24 2012,Evanston, Illinois, USA. ACM
  • 2012
    Title Netzwerkanalyse von kunsthistorischen Attributen anhand von Social Tags.
    Type Conference Proceeding Abstract
    Author Arends M
    Conference Konferenzband EVA 2012 Berlin: Elektronische Medien & Kunst, Kultur, Historie, Berlin, Germany
  • 2013
    Title Art history concepts at play with ThIATRO
    DOI 10.1145/2460376.2460378
    Type Journal Article
    Author Froschauer J
    Journal Journal on Computing and Cultural Heritage (JOCCH)
    Pages 1-15
  • 2010
    Title Social Interaction with Cultural Heritage on the Web.
    Type Journal Article
    Author Arends M
  • 2009
    Title Interaction with art museums on the Web.
    Type Conference Proceeding Abstract
    Author Arends M
    Conference Proceedings of the IADIS Int'l Conference WWW/Internet, Roma, Italy
  • 2011
    Title Analyse der Tags einer Kunst Folksonomy.
    Type Conference Proceeding Abstract
    Author Merkl D Et Al
    Conference EVA 2011 Berlin: Elektronische Medien & Kunst, Kultur, Historie, die 18. Berliner Veranstaltung der Internationalen EVA-Serie Electronic Imaging & the Visual Arts, Konferenzband. - Berlin : Staatliche Museen zu Berlin, Gesellschaft z. Förderung angewandter Informatik, EVA Conferences International
  • 2011
    Title Designing Socio-Cultural Learning Games - Challenges and Lessons Learned.
    Type Conference Proceeding Abstract
    Author Froschauer J
    Conference International Conference on Information Society (i-Society 2011), London, UK
  • 2011
    Title Vermittlung kunstgeschichtlicher Inhalte durch die Kontextualisierung von Kunstwerken.
    Type Conference Proceeding Abstract
    Author Arends M
    Conference EVA 2011 Berlin: Elektronische Medien & Kunst, Kultur, Historie, die 18. Berliner Veranstaltung der Internationalen EVA-Serie Electronic Imaging & the Visual Arts, Konferenzband. - Berlin : Staatliche Museen zu Berlin, Gesellschaft z. Förderung angewandter Informatik, EVA Conferences International
  • 2010
    Title Design and Evaluation of a Serious Game for Immersive Cultural Training
    DOI 10.1109/vsmm.2010.5665978
    Type Conference Proceeding Abstract
    Author Froschauer J
    Pages 253-260
  • 2010
    Title Social Interaction with Cultural Heritage on the Web
    DOI 10.1007/978-3-642-16985-4_60
    Type Book Chapter
    Author Arends M
    Publisher Springer Nature
    Pages 587-592
    Link Publication
  • 2010
    Title Interaktion mit musealen Inhalten in Web3D.
    Type Book Chapter
    Author Arends M
  • 2012
    Title A Serious Heritage Game for Art History: Design and Evaluation of ThIATRO
    DOI 10.1109/vsmm.2012.6365936
    Type Conference Proceeding Abstract
    Author Froschauer J
    Pages 283-290
  • 2012
    Title Learning about Art History by Exploratory Search, Contextual View and Social Tags
    DOI 10.1109/icalt.2012.166
    Type Conference Proceeding Abstract
    Author Arends M
    Pages 395-399
  • 2012
    Title ARTournament: A Mobile Casual Game to Explore Art History
    DOI 10.1109/icalt.2012.165
    Type Conference Proceeding Abstract
    Author Froschauer J
    Pages 80-84
  • 2011
    Title Revisiting 3D information landscapes for the display of art historical web content
    DOI 10.1145/2071423.2071480
    Type Conference Proceeding Abstract
    Author Goldfarb D
    Pages 1-8
  • 2011
    Title Combining Cultural Heritage Related Web Resources in 3D Information Landscapes.
    Type Conference Proceeding Abstract
    Author Froschauer J
    Conference J. P. Bowen, S. Dunn and K. Ng (eds).EVA London 2011 Electronic Visualisation and the Arts, London, UK
  • 2011
    Title Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History
    DOI 10.1109/vs-games.2011.47
    Type Conference Proceeding Abstract
    Author Froschauer J
    Pages 160-163
  • 2011
    Title Analysing user generated content related to art history
    DOI 10.1145/2024288.2024303
    Type Conference Proceeding Abstract
    Author Arends M
    Pages 1-8
  • 2011
    Title Museums on the Web: Interaction with Visitors.
    Type Book Chapter
    Author Arends M

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