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Superhumans - Walking Through Walls

Superhumans - Walking Through Walls

Stefan Ohrhallinger (ORCID: 0000-0002-2526-7700)
  • Grant DOI 10.55776/P32418
  • Funding program Principal Investigator Projects
  • Status ended
  • Start September 1, 2019
  • End August 31, 2023
  • Funding amount € 332,781
  • Project website

Disciplines

Mathematics (100%)

Keywords

    Occlusion Aware, Surface Reconstruction, Collision Detection, Screen Space Structure

Abstract Final report

In our research project we will develop new data structures and real-time methods that allow users to intuitively feel and manipulate 3D scan data already while acquiring it. Combining virtual and augmented reality displays with portable range sensors can permit to immerse users into an experience of 3D data that was just captured live. One challenge is to design operations which clean, transform and structure the raw data fast enough to provide a lag-free user experience. The other is to structure the data in order to enable new ways of interaction with the scene, de-coupled from physics-based metaphors like walking or flying. Through our project, we introduce a paradigm change for navigation in virtual and mixed environments. Furthermore, we expect the proposed data structure and implemented methods to enhance the speed of human-computer interaction in such environments. The expected advances in conducting virtual experiences directly contribute to several other basic and applied research efforts. Applications include, but are not limited to, medical healthcare via 3D visualization of 2D CT scans, geology and geophysics via structure measurement and analysis of LIDAR data of surfaces, engineering and prototype design (e.g., cars and aircrafts), as well as physics, biology and astronomy. Other possible applications loosely related to research include military training, crime-scene construction, and tourism. We propose a new view-dependent data structure that permits efficient connectivity creation and traversal of unstructured data, while classifying occlusions at no extra cost. Based on this data structure, we will develop new methods for fast surface recovery, collision detection, as well as browsing and interactive manipulation of dynamic environments. The new data structure will also allow quick access to occluded layers in the current view. This enables new methods to explore, manipulate and edit 3D scenes, overcoming interaction methods that rely on physics-based metaphors like walking or flying. In a way, this lets us lift interaction with 3D environments to a superhuman level. The special contribution of our project is that we cut short the time required to transform scanned 3D data into a structured form which permits browsing through the scene, as well as touching and editing the reconstructed surfaces. Post-doc Dr. Stefan Ohrhallinger will be the principal investigator together with Prof. Dr. Michael Wimmer, head of the Rendering and Modeling group of the Institute of Computer Graphics and Algorithms, and PhD student Mohamed Radwan will also work on this project.

The main outcome of our project are ground-breaking results in real-time visualizing and exploration of large 3D scans with superhuman capabilities as well as results in curve and surface reconstruction that will permit many novel applications. Fundamental results: We exploit the inherent occlusion structure from displaying point clouds in order to quickly act and move through these layers "super-human"-style in large scenes. We sample curves by ordered points with a density corresponding to feature size so that all details are represented fairly. Our sampling method enables evaluating the performance of curve reconstruction algorithms, especially for those without theoretical guarantees since it tests these limits using a brute-force approach. Ground-breaking performance: We designed a deep learning method for surface reconstruction of general shapes that is trained on both the global shape and small local patches and yields impressive improvements even for shapes that were not in the training set. This publication has been cited 140 times in three years. Relevant algorithm speed-up: We implemented an algorithm that can visualize point clouds with billions of points in real-time, about a magnitude faster than prior work. Also, we can reconstruct closed surfaces from such point clouds, also an order of magnitude faster, and with much less memory than the state-of-the-art. Real-world application: Our curve-sampling method permits accelerating simulations such as animations on, e.g., hand-drawn curves, or heat simulations, since only the small details need to be sampled densely. The depth data structure that we developed enabled the design novel real-time user operations such as revealing partially occluded objects, or scrolling through layers of occluding objects, e.g., walls in a building. As an example application we showcased a 3D scene exploration framework that enables fast, more sophisticated interactions with point clouds rendered in real time and paves the path for usage in XR applications. Consolidation of the curve reconstruction field: Together with the other eminent researchers in the domain, we created a comprehensive survey of all state-of-the-art algorithms that includes a benchmark using a combination of existing and new data sets. We held two tutorials at major conferences to disseminate this knowledge. Outlook on continuing work enabled by our results: We applied a little-used connectivity graph to curve reconstruction, improving the results even further. This graph will permit to lift planar curve processing algorithms onto surfaces for, e.g., vector graphics. Our depth data structure can represent sparse volumetric data such as surfaces extremely efficiently due to their inherent 2D property allowing us to detect changes in point clouds in real-time. Our work on sampling extends into 3D where all kinds of simulations, such as heat simulations, fracturing, or deformations can be speed up considerately while preserving the effects on small details.

Research institution(s)
  • Technische Universität Wien - 100%
International project participants
  • Tamy Boubekeur, Centre National de la Recherche Scientifique - France
  • Elmar Eisemann, Delft University of Technology - Netherlands

Research Output

  • 268 Citations
  • 20 Publications
  • 1 Fundings
Publications
  • 2024
    Title PPSURF: Combining Patches and Point Convolutions for Detailed Surface Reconstruction
    DOI 10.48550/arxiv.2401.08518
    Type Other
    Author Erler P
    Link Publication
  • 2026
    Title Smart Surface Reconstruction
    Type PhD Thesis
    Author Philipp Erler
  • 2024
    Title Proximity-Based Point Cloud Reconstruction
    Type PhD Thesis
    Author Diana Marin
  • 2021
    Title Fast occlusion-based point cloud exploration
    DOI 10.1007/s00371-021-02243-x
    Type Journal Article
    Author Radwan M
    Journal The Visual Computer
    Pages 2769-2781
    Link Publication
  • 2021
    Title Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
    DOI 10.1111/cgf.14345
    Type Journal Article
    Author Schütz M
    Journal Computer Graphics Forum
    Pages 115-126
    Link Publication
  • 2021
    Title 2D Points Curve Reconstruction Survey and Benchmark
    DOI 10.1111/cgf.142659
    Type Journal Article
    Author Ohrhallinger S
    Journal Computer Graphics Forum
    Pages 611-632
    Link Publication
  • 2021
    Title Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
    DOI 10.48550/arxiv.2104.07526
    Type Preprint
    Author Schütz M
  • 2021
    Title SIG-based Curve Reconstruction
    Type Other
    Author Diana Marin
    Conference Eurographics 2022 Poster
  • 2020
    Title Fast Out-of-Core Octree Generation for Massive Point Clouds
    DOI 10.1111/cgf.14134
    Type Journal Article
    Author Schütz M
    Journal Computer Graphics Forum
    Pages 155-167
    Link Publication
  • 2024
    Title PPSurf : Combining Patches and Point Convolutions for Detailed Surface Reconstruction
    DOI 10.1111/cgf.15000
    Type Journal Article
    Author Erler P
    Journal Computer Graphics Forum
  • 2024
    Title Reconstructing Curves from Sparse Samples on Riemannian Manifolds
    DOI 10.1111/cgf.15136
    Type Journal Article
    Author Maggioli F
    Journal Computer Graphics Forum
  • 2020
    Title Points2Surf Learning Implicit Surfaces from Point Clouds
    DOI 10.1007/978-3-030-58558-7_7
    Type Book Chapter
    Author Erler P
    Publisher Springer Nature
    Pages 108-124
  • 2020
    Title Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
    DOI 10.1111/cgf.13911
    Type Journal Article
    Author Schütz M
    Journal Computer Graphics Forum
    Pages 51-64
  • 2020
    Title Points2Surf: Learning Implicit Surfaces from Point Cloud Patches
    DOI 10.48550/arxiv.2007.10453
    Type Preprint
    Author Erler P
  • 2020
    Title Pose to Seat: Automated design of body-supporting surfaces
    DOI 10.1016/j.cagd.2020.101855
    Type Journal Article
    Author Leimer K
    Journal Computer Aided Geometric Design
    Pages 101855
    Link Publication
  • 2020
    Title Pose to Seat: Automated Design of Body-Supporting Surfaces
    DOI 10.48550/arxiv.2003.10435
    Type Preprint
    Author Leimer K
  • 2022
    Title SIGDT: 2D Curve Reconstruction
    DOI 10.1111/cgf.14654
    Type Journal Article
    Author Marin D
    Journal Computer Graphics Forum
    Pages 25-36
    Link Publication
  • 2023
    Title Feature-Sized Sampling for Vector Line Art
    Type Conference Proceeding Abstract
    Author Ohrhallinger S
    Conference Pacific Graphics 2023
    Pages 31-38
  • 0
    Title BallMerge: High-quality Fast Surface Reconstruction via Voronoi balls
    Type Conference Proceeding Abstract
    Author Ohrhallinger S
    Conference Eurographics 2024
  • 0
    Title Parameter-Free Connectivity for Point Clouds
    Type Conference Proceeding Abstract
    Author Diana Marin
    Conference GRAPP 2024
Fundings
  • 2020
    Title Modeling the World at Scale
    Type Research grant (including intramural programme)
    Start of Funding 2020
    Funder Vienna Science and Technology Fund

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