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Deep Pictures:Creating visual and Haptic Vector Images

Stefan Jeschke (ORCID: )
  • Grant DOI 10.55776/P24352
  • Funding program Principal Investigator Projects
  • Status ended
  • Start August 1, 2012
  • End July 31, 2016
  • Funding amount € 340,089

Disciplines

Other Technical Sciences (5%); Computer Sciences (95%)

Keywords

  • Computer Graphics,
  • Interactive Modelling,
  • Visual Computing,
  • Vector Images,
  • Accessibility,
  • Tactile Images
Abstract Final report

Due to its analytic nature, vector graphics allow many convenient and more semantic image editing tasks compared to common pixel-based graphics. However, pixel graphics are still much more common today, with few exceptions in representing text, technical CAD drawings or geographic maps. We attribute this fact to two major problems that are described in turn. We present numerous ideas for solving these problems, which we will investigate in our project. The first problem is that no efficient tools are available for creating vector graphics from natural, pixel-based images. Existing fully automatic approaches perform very poorly. As the general image vectorization problem is to some extent of artistic nature, we propose semi-automatic approaches that combine user input with powerful automatic image processing methods. As a particularly interesting sub-problem, we will merge raster images with widely varying zoom levels to form a single vector graphics representation. Another interesting sub problem is the efficient conversion of texture images with repetitive content. A second problem is the limited expressiveness associated with traditional vector graphics. Based on our recent results, we will visually improve vector representations so that natural images appear more realistic. Here we especially consider image details, as present in textured objects, without adding excessive amounts of geometry beyond what can be handled by a user. Aside from purely visual results, our research will be driven by a second, particularly challenging application of vector graphics: the creation of relief interpretations from paintings, used as learning tools (touch reliefs) for blind and visually impaired people. Exploiting the analytic nature of vector graphics as geometric support structure has the potential to significantly simplify and to speed up this tedious process. By using the result of our image vectorization as outlined above, we aim to develop techniques for shape creation of individual scene elements, including free form modeling tools and making use of available 3D objects, where a particular challenge is the modeling of undercuts in high reliefs. We will also investigate how the modeled objects can be efficiently composed to a scene. This includes tools to optimally utilize a given depth budget, and 2D scene layout so that important objects can be enlarged, as is needed for touch reliefs. The resulting system will enable artistically trained people to quickly create a visually and haptically convincing, high-quality relief interpretation. A selection of the modeled touch reliefs will be physically produced, and we will evaluate their quality and expressiveness with blind and visually impaired people, experts of fine arts and art historians. This way, our results will directly be beneficial for all parties involved, enabling more institutions to open their collection to all people without barriers.

A vector graphics is composed of a set of geometric primitives such as lines, curves or shapes in contrast to the pixel grid of common raster images. In this project we took ad-vantage of the analytic nature of vector graphics to research novel, semantically meaningful image creation and editing metaphors, which we identified as being one main reason why vector graphics is still less used compared to pixel images, with few exceptions in representing text, technical drawings and geographic maps. In one line of research, we developed novel ways to semi-automatically populate existing vector graphics with new objects, in order to create very complex images. As a key component, we invented new ways to describe how an object relates to things in its direct neighborhood. This allows us to place new objects driven by simple exemplar placements provided by a user. Starting from a general setup where only the surrounding vector graphics geometry is considered, we pushed this idea further to geometries with labels attached, such as indoor scenes with furniture, walls, windows and doors. The resulting concept can be used to efficiently furnish rooms, create entire buildings or perform complex landscaping in a meaningful way while requiring only limited, very intuitive user interaction. In a second line of research, we enhanced the expressiveness of vector graphics by researching new mathematical models that we used to model complex color gradients and shading effects. The developed models are equally expressive as the best models introduced recently, but they are a lot less computational demanding and behave more intuitive during edits and in animations. Aside from purely visual results, our research was driven by a specific second application: the creation of relief interpretations from paintings, used as touch reliefs for blind and visually impaired people. Exploiting the analytic nature of vector graphics as geometric support structure showed potential to significantly simplify and to speed up this tedious process. In particular, the novel tools developed in this project were used for touch relief modeling and composition which helps artistically trained people to quickly create a visually and haptically convincing, high-quality relief interpretation, to ease their production and to enrich them with a gesture-controlled audio guide. A selection of the modeled touch reliefs have been physically produced, and their quality and expressiveness was discussed and evaluated with blind and visually impaired people, experts of fine arts and art historians. The results of our research are directly beneficial for visually impaired people several examples emerged during the project already. In addition, we envision cultural and economic implications caused by a more widespread use of vector graphics but also more general 3D graphics, which was made possible with our research.

Research institution(s)
  • Institute of Science and Technology Austria - ISTA - 66%
  • VRVis Zentrum für Virtual Reality und Visualisierung - 34%
Project participants
  • Werner Purgathofer, VRVis Zentrum für Virtual Reality und Visualisierung , associated research partner

Research Output

  • 364 Citations
  • 17 Publications
Publications
  • 2021
    Title It soon became clear - insights into technology and participation
    DOI 10.1108/qrj-03-2021-0035
    Type Journal Article
    Author Stoll D
    Journal Qualitative Research Journal
  • 2015
    Title Water Wave Animation via Wavefront Parameter Interpolation
    DOI 10.1145/2714572
    Type Journal Article
    Author Jeschke S
    Journal ACM Transactions on Graphics (TOG)
    Pages 1-14
    Link Publication
  • 2015
    Title Learning shape placements by example
    DOI 10.1145/2766933
    Type Journal Article
    Author Guerrero P
    Journal ACM Transactions on Graphics (TOG)
    Pages 1-13
  • 2012
    Title Computer-Aided Design of Tactile Models
    DOI 10.1007/978-3-642-31534-3_73
    Type Book Chapter
    Author Reichinger A
    Publisher Springer Nature
    Pages 497-504
  • 2018
    Title Pictures in Your Mind
    DOI 10.1145/3155286
    Type Journal Article
    Author Reichinger A
    Journal ACM Transactions on Accessible Computing (TACCESS)
    Pages 1-39
    Link Publication
  • 2017
    Title Interactive paper tearing
    DOI 10.1111/cgf.13110
    Type Journal Article
    Author Rohmer D
    Journal Computer Graphics Forum
  • 2013
    Title Evaluation of Methods for Optical 3-D Scanning of Human Pinnas
    DOI 10.1109/3dv.2013.58
    Type Conference Proceeding Abstract
    Author Reichinger A
    Pages 390-397
  • 2016
    Title Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images
    DOI 10.1111/cgf.12812
    Type Journal Article
    Author Jeschke S
    Journal Computer Graphics Forum
    Pages 71-79
  • 2016
    Title Gesture-Based Interactive Audio Guide on Tactile Reliefs
    DOI 10.1145/2982142.2982176
    Type Conference Proceeding Abstract
    Author Reichinger A
    Pages 91-100
  • 2016
    Title Spaghetti, Sink and Sarcophagus
    DOI 10.1145/2971485.2996471
    Type Conference Proceeding Abstract
    Author Reichinger A
    Pages 1-6
  • 2014
    Title Partial Shape Matching Using Transformation Parameter Similarity
    DOI 10.1111/cgf.12509
    Type Journal Article
    Author Guerrero P
    Journal Computer Graphics Forum
    Pages 239-252
  • 2014
    Title Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction
    DOI 10.1109/tvcg.2014.2312011
    Type Journal Article
    Author Arikan M
    Journal IEEE Transactions on Visualization and Computer Graphics
    Pages 1280-1292
  • 2014
    Title Edit propagation using geometric relationship functions
    DOI 10.1145/2591010
    Type Journal Article
    Author Guerrero P
    Journal ACM Transactions on Graphics (TOG)
    Pages 1-15
    Link Publication
  • 2014
    Title 3D Printing for Cultural Heritage: Preservation, Accessibility, Research and Education
    DOI 10.1007/978-3-662-44630-0_9
    Type Book Chapter
    Author Neumüller M
    Publisher Springer Nature
    Pages 119-134
  • 2013
    Title From Stereoscopy to Tactile Photography.
    Type Journal Article
    Author Neumüller M
    Journal PhotoResearcher
  • 2016
    Title A Concept for Re-useable Interactive Tactile Reliefs
    DOI 10.1007/978-3-319-41267-2_15
    Type Book Chapter
    Author Reichinger A
    Publisher Springer Nature
    Pages 108-115
  • 2016
    Title Gesture-Based Interactive Audio Guide on Tactile Reliefs.
    Type Conference Proceeding Abstract
    Author Purgarthofer W Et Al
    Conference Proceedings of the 18th International ACM SIGACCESS Conference on Computers & Accessibility.

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