Data-Driven Procedural Modeling on Interiors
Data-Driven Procedural Modeling on Interiors
Disciplines
Computer Sciences (100%)
Keywords
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Procedural Modeling,
Layout Interfaces,
Shape Grammars,
Floor Planning,
Interior Design,
Furniture Arrangement
We propose new methods to allow efficient and interactive procedural generation of building interiors. The goal will be to use procedural modeling, graph theory and optimization methods for the automated design of highly detailed, furnished rooms. Our techniques will greatly extend the range of high-quality indoor environments that can be efficiently created by individual users. This will be achieved by (1) a high level of abstraction by description of object classes, (2) the automated creation of designs, and (3) the reusability and variability of created designs. Target applications include indoor architecture design, everyday furniture planning, real estates marketing, digital content creation for games and movies, facility management, historical and archaeological visualizations and many more. For automated model creation, we will improve the concept of shape grammars. A data-driven design approach will transform semantic description of interior designs to geometric models. It will select and combine grammar rules from a special evolving repository and use the resulting procedures for creation of a large variety of original models. User interaction will be minimized by utilization of abstract descriptions, however direct geometry editing will be still possible. Our approach will also allow efficient editing of existing designs with automatic preservation of semantic and geometric plausibility. As interiors are often created in many iterations, the costs of refinement steps and error corrections will be strongly reduced. Current procedural techniques for interiors are focused on very specific, partial problems. Our results will become a part of a unified content production pipeline for creation of multi-scale urban environments from the city level all the way to furnished interiors of single houses. The research will be divided into three main computer graphics basic research problems: 1. Floor planning divides a floor into rooms. Semantics and architectural knowledge determine their connections, sizes and shapes. Our contribution will be a graph-based layout algorithm for arbitrarily shaped rooms with a guarantee of no empty spaces and a minimum of parameters. 2. Furniture placement arranges furniture items inside of a room. Mutual relations, functionality, ergonomics and room style determine the layout. Our contribution will be an automated optimization of layouts for illumination, ergonomics and emergency situations, as well as high-level control of layouts by semantic styling. 3. Furniture generation creates furniture models, manages the configuration of their movable parts and applies textures. Our contribution will be general polyhedral furniture shapes, model generation inside of constrained spaces, and kinematics of models and posture selection.
The main goal of our research work was to develop efficient, interactive methods for generation of 3D models of man-made objects.Innovations in digital technologies push forward the quality of virtual environments we daily encounter on the screens of our mobile devices, desktops and TVs. The amount of details, scale and realism of 3D content for films, computer games, advertising, urban planning, real estates marketing, and for historical and architectural visualizations is required in constantly increasing volumes and quality. New VR and AR devices, as well as UHD screens, increase the demand even more.The 3D content required for these applications is being produced by artists, designers and architects. Designing mostly by hand, their capacities are limited. Our research was focused on computer-graphics methods for efficient, interactive generation of 3D objects and sceneries. The results of our project allow high-quality environments to be efficiently created by small production teams or even by individuals. Design costs are reduced because our methods: automatically adapt, reuse and vary existing content, allow high-level input, e.g., using keywords instead of direct geometry manipulation, and learn to combine partial designs and predict their quality. We conducted basic research on various topics related to creation of virtual buildings and their interiors. We analyzed how façade elements can be divided into layers, each following a simple pattern. Patterns allow estimating the façade structure on photographs, where parts of the building are hidden by obstacles like trees, vehicles, etc. Our next tool assists with interactive floor planning by identifying structurally sound designs. It seeks the best configuration of supporting columns to carry the load of the mass of the floors above. Further, we created a framework for mapping furniture arrangements between various room shapes. The most important result of this project is a general system for the generation of buildings, which is the first to be focused on collaborative modeling. It observes how its users work and learns to assemble design pieces automatically to large 3D scenes.
- Technische Universität Wien - 100%
Research Output
- 370 Citations
- 20 Publications
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2018
Title StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples DOI 10.2312/pg.20181266 Type Other Author Ohrhallinger S Link Publication -
2022
Title Hollow Gradient-Structured Iron-Anchored Carbon Nanospheres for Enhanced Electromagnetic Wave Absorption DOI 10.1007/s40820-022-00963-w Type Journal Article Author Wu C Journal Nano-Micro Letters Pages 7 Link Publication -
2024
Title PPSURF: Combining Patches and Point Convolutions for Detailed Surface Reconstruction DOI 10.48550/arxiv.2401.08518 Type Preprint Author Erler P -
2024
Title PPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstruction DOI 10.1111/cgf.15000 Type Journal Article Author Erler P Journal Computer Graphics Forum Link Publication -
2016
Title Integrated Structural–Architectural Design for Interactive Planning DOI 10.1111/cgf.12996 Type Journal Article Author Steiner B Journal Computer Graphics Forum Pages 80-94 -
2015
Title Guided Volume Editing based on Histogram Dissimilarity DOI 10.1111/cgf.12621 Type Journal Article Author Karimov A Journal Computer Graphics Forum Pages 91-100 -
2015
Title Layer-Based Procedural Design of Façades DOI 10.1111/cgf.12553 Type Journal Article Author IlcÃk M Journal Computer Graphics Forum Pages 205-216 -
2018
Title StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples DOI 10.48550/arxiv.1808.07778 Type Preprint Author Ohrhallinger S -
2017
Title Convex constrained meshes for superpixel segmentations of images DOI 10.1117/1.jei.26.6.061609 Type Journal Article Author Forsythe J Journal Journal of Electronic Imaging Pages 061609-061609 -
2017
Title How Do Users Map Points Between Dissimilar Shapes? DOI 10.1109/tvcg.2017.2730877 Type Journal Article Author Hecher M Journal IEEE Transactions on Visualization and Computer Graphics Pages 2327-2338 Link Publication -
2016
Title Collaborative Modeling with Symbolic Shape Grammars. Type Conference Proceeding Abstract Author Ilcik M Conference Proceedings of the 34th eCAADe Conference, University of Oulu, Finland, August 2016. -
2018
Title FitConnect: Connecting Noisy 2D Samples by Fitted Neighbourhoods DOI 10.1111/cgf.13395 Type Journal Article Author Ohrhallinger S Journal Computer Graphics Forum Pages 126-137 Link Publication -
2014
Title The effects of fast disparity adjustment in gaze-controlled stereoscopic applications DOI 10.1145/2578153.2578169 Type Conference Proceeding Abstract Author Bernhard M Pages 111-118 Link Publication -
2014
Title Structure completion for facade layouts DOI 10.1145/2661229.2661265 Type Journal Article Author Fan L Journal ACM Transactions on Graphics (TOG) Pages 1-11 -
2016
Title Resolution-Independent Superpixels Based on Convex Constrained Meshes Without Small Angles DOI 10.1007/978-3-319-50835-1_21 Type Book Chapter Author Forsythe J Publisher Springer Nature Pages 223-233 -
2013
Title Challenges and Ideas in Procedural Modeling of Interiors. Type Conference Proceeding Abstract Author Ilcik M Conference Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2013), May 2013 -
2013
Title Minimizing edge length to connect sparsely sampled unstructured point sets DOI 10.1016/j.cag.2013.05.016 Type Journal Article Author Ohrhallinger S Journal Computers & Graphics Pages 645-658 Link Publication -
0
DOI 10.1145/2578153 Type Other -
2020
Title Points2Surf Learning Implicit Surfaces from Point Clouds DOI 10.1007/978-3-030-58558-7_7 Type Book Chapter Author Erler P Publisher Springer Nature Pages 108-124 -
2020
Title Points2Surf: Learning Implicit Surfaces from Point Cloud Patches DOI 10.48550/arxiv.2007.10453 Type Preprint Author Erler P