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VRinMotion

VRinMotion

Franziska Proksa (ORCID: 0000-0003-3455-8582)
  • Grant DOI 10.55776/AR669
  • Funding program Arts-Based Research
  • Status ended
  • Start January 1, 2022
  • End June 30, 2025
  • Funding amount € 401,522
  • Project website

Disciplines

Computer Sciences (55%); Arts (45%)

Keywords

    Stop Motion, Motion Capturing, Virtual Reality, Media Art, Media Studies

Abstract Final report

VRinMotion investigates how characteristics of analogue stop-motion animation and data sets of motion- capturing can be adapted as expanded animation in the current art discourse. Through experimental combinations with virtual reality, the project creates new tools and workflows in order to explore their artistic potential. Traditionally, stop motion is an animation technique in which static elements are captured by single frames, creating the illusion of movement during the projection. M otion-capture is a tracking technique used to record motion in order to be applied to any selected object or character. Both cinematic techniques were either established at, or even before, the beginning of film history and have always combined artistic spheres such as photography, fine arts, performance and theatre. Virtual reality is either described as an immersive mental experience, as a three-dimensional display or and innovative interaction device. VRinMotion explores the possibilities of different analogue stop-motion techniques (cut-out, object animation and pixilation), combines it with data sets of motion capture, and implements it within virtual reality set-ups. It creates hybrid artistic tools and workflows that will initiate ideas for animation artists in virtual reality environments and systematically explores possibilities to connect artistic performances of creators directly to the experience of spectators during the act of creation. The project expands artistic stop-motion and motion-capturing concepts in the fields of virtual reality, expanded cinema and animation, media arts and performance. Furthermore, it contextualizes the artistic virtual and hybrid experiences with philosophical, theoretical and analytical concepts, models and methods of animation studies. VRinMotion is hosted by the Institute Creative\M edia/Technologies (IC\M /T) at the St. Poelten University of Applied Sciences (UAS) in collaboration with Vienna-based artist studio lichterloh. Within the project four experiments called ExperiMotions are set up and artistic workshops are developed together with internationally established animation artists, national and international collaborators and students. The project employs all three qualities from Henk Borgdorffs (2006) definition of arts-based research and is moving simultaneously through the theoretical Research on the Arts, the technical Research for the Arts and the practical Research in the Arts approach. Therefore, all ExperiMotions will result in artistic outcome, hybrid instruments and theoretical contextualization and will be discussed with experts in public, aiming to connect Austrian artists and researchers with the global research community. To embed VRinMotion in a broad academic, artistic and public discussion, the project also includes an online presentation, an accompanying documentation, and the final exhibition and symposium inMotion Forum.

VRinMotion investigated how characteristics of analog stop-motion animation can be adapted as expanded animation in the current art discourse. Through experimental combinations with virtual reality, the project created new tools and workflows to explore their artistic potential. Traditionally, stop motion is an animation technique in which static elements are captured by single frames, creating the illusion of movement during the projection. This technique was created before the beginning of film history and has always combined artistic spheres such as photography, fine arts, and performance. Virtual reality is described as an immersive mental experience, a three-dimensional display, or an innovative interaction device. VRinMotion explored the possibilities of different analog stop-motion techniques (cut-out, object animation, and pixilation) and implemented them within virtual reality set-ups. It created hybrid artistic tools and workflows that sparked ideas for animation artists in virtual reality environments and systematically explored ways to connect creators' artistic performances directly to spectators' experiences. The project expanded artistic stop-motion to the fields of virtual reality, expanded cinema and animation, media arts, and performance. Furthermore, it contextualized artistic virtual and hybrid experiences within the philosophical, theoretical, and analytical concepts of animation studies. VRinMotion is hosted by the Institute Creative\Media/Technologies (IC\M/T) at the St. Poelten University of Applied Sciences (UAS) in collaboration with Vienna-based artist studio lichterloh. Within the project, four experiments, called ExperiMotions, were set up, and artistic workshops were developed in collaboration with internationally established animation artists and national and international collaborators. The project employed all three qualities from Henk Borgdorff's (2006) definition of arts-based research and is moving simultaneously through the theoretical Research on the Arts, the technical Research for the Arts, and the practical Research in the Arts approach. Therefore, all ExperiMotions resulted in artistic outcomes, hybrid instruments, and theoretical contextualization that were discussed with experts in public, connecting Austrian artists and researchers with the global research community. To embed VRinMotion in a broad academic, artistic, and public discussion, the project also included an online documentation on the research website, YouTube, and social media. Furthermore, several presentations were given at animation and media festivals and at academic symposia.

Research institution(s)
  • Superfloat OG - 10%
  • Ludwig Boltzmann Gesellschaft - 90%
Project participants
  • Paul Wenninger, Kabinett ad Co , national collaboration partner
  • Vrääth Öhner, Ludwig Boltzmann Gesellschaft , former principal investigator
  • Christoph Schmid, Superfloat OG , associated research partner
  • Eva Fischer, Verein sound:frame , national collaboration partner
  • Stefan Stratil, Verein zur Förderung des Animationsfilms in Österreich , national collaboration partner
International project participants
  • Max Hattler, City University Hong Kong - China
  • Erwin Feyersinger, AG Animation - Germany
  • Frank Geßner, Hochschule für Film und Fernsehen Potsdam Babelsberg - Germany
  • Friedrich Kirschner, Hochschule für Schauspielkunst „Ernst Busch“ Berlin - Germany
  • Hans-Martin Rall, Nanyang Technological University - Singapore
  • Paul Wells, Loughborough University

Research Output

  • 15 Publications
  • 7 Artistic Creations
  • 1 Methods & Materials
  • 2 Software
  • 11 Disseminations
Publications
  • 2025
    Title Between the Frames. Redefining Stop-Motion for Virtual Environments; In: Dimensions od Animation
    Type Book Chapter
    Author Proksa F
    Publisher Bloomsbury Academic
  • 2025
    Title Artists Position - Performance, Animation & VR
    Type Other
    Author Wenninger P
    Conference ANIVAE IEEE VR
    Link Publication
  • 2025
    Title Artistic Exploration of a Pixilated Choreography in Virtual Reality: Exploring 3D Gaussian Splatting for Stop-Motion Animation
    DOI 10.1109/vrw66409.2025.00011
    Type Conference Proceeding Abstract
    Author Proksa F
    Pages 18-22
  • 2025
    Title Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual Reality
    DOI 10.1109/vrw66409.2025.00010
    Type Conference Proceeding Abstract
    Author Salhofer J
    Pages 13-17
  • 2024
    Title Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment
    DOI 10.1109/vrw62533.2024.00022
    Type Conference Proceeding Abstract
    Author Bruckner F
    Pages 90-96
  • 2024
    Title Reimagining Pixilation for Virtual Environments
    Type Other
    Author Salhofer J
    Conference International Conference on Creative\Media/Technologies (IConCMT)
  • 2024
    Title The Cage of Time
    Type Other
    Author Vasof A
    Conference Expanded Animation Conference on Animation and Interactive Art (Expanded "24)
    Link Publication
  • 2022
    Title VRinMotion-ExperiMotion 1
    Type Other
    Author Hattler M
    Conference Dimensions of Animation
  • 2022
    Title Between the Frames: Expanding Stop-Motion for Virtual and Hybrid Environments
    Type Other
    Author Bruckner F
    Conference Expanded Animation. Mapping an Unlimited Landscape.
    Link Publication
  • 2022
    Title Spatiality of Cut-Out Animation in Virtual Environments
    Type Other
    Author Bruckner F
    Conference Dimensions of Animation, Hochschule Luzern
    Link Publication
  • 2023
    Title Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of Replacement, Cut-Out, and Object Animation
    Type Other
    Author Bruckner F
    Conference IEEE VR ANIVAE Workshop Series on Animation in Virtual and Augmented Environments
  • 2023
    Title Animating a Concept: employing stop-motion and puppetry lenses for more-than-human experiences
    Type Other
    Author Kirschner F
    Conference Ars Electroinica Festival Expanded Animation Conference 2023
  • 2023
    Title VRinMotion: Experimental Stop-Motion and Puppeteering in Virtual Environments
    Type Other
    Author Bruckner F
    Conference Society for Animation Studies 34th Annual Conference - The Animated Environment
    Link Publication
  • 2023
    Title Redefining Animated Frames for Virtual Environments
    Type Other
    Author Bruckner F
    Conference World Festival of Animated Film - Animafest Zagreb 2023
    Link Publication
  • 2023
    Title Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering
    DOI 10.1109/vrw58643.2023.00009
    Type Conference Proceeding Abstract
    Author Bruckner F
    Pages 7-12
Artistic Creations
  • 2025
    Title TROPE - ExperiMotion4
    Type Artistic/Creative Exhibition
  • 2024
    Title The Cage of Time - ExperiMotion 3
    Type Artistic/Creative Exhibition
  • 2024
    Title Shooting Marey - ExperiMotion 3
    Type Artistic/Creative Exhibition
  • 2023 Link
    Title VRinMotion - ExperiMotion 1
    Type Artistic/Creative Exhibition
    Link Link
  • 2023
    Title VRinMotion - ExperiMotion 2
    Type Artistic/Creative Exhibition
  • 2023 Link
    Title Augenblick bitte: Der Käfig der Zeit
    Type Artistic/Creative Exhibition
    Link Link
  • 2022 Link
    Title VRinMotion - ExperiMotion 1
    Type Artistic/Creative Exhibition
    Link Link
Methods & Materials
  • 2025 Link
    Title Volumetric Capture Stage for 3D capturing of humans
    DOI 10.1109/vrw66409.2025.00011
    Type Improvements to research infrastructure
    Public Access
    Link Link
Software
  • 2024 Link
    Title 3D Gaussian Splatting Implementation for VL.Fuse / VVVV Gamma
    Link Link
  • 2022 Link
    Title OpenXR Hand Tracking for VVVV Gamma
    Link Link
Disseminations
  • 2022 Link
    Title VRinMotion Instagram Account
    Type Engagement focused website, blog or social media channel
    Link Link
  • 2023 Link
    Title Best Austrian Animation Festival 2023: Demo, Augenblick bitte: Der Käfig der Zeit
    Type Participation in an activity, workshop or similar
    Link Link
  • 2023 Link
    Title Animafest Zagreb 2023: VR - Installation, VRinMotion - ExperiMotion 1
    Type Participation in an activity, workshop or similar
    Link Link
  • 2022 Link
    Title Von Stop-Motion zu Virtual Reality
    Type A press release, press conference or response to a media enquiry/interview
    Link Link
  • 2025 Link
    Title Campus Talk, Episode 88: Animation und VR? Neue Räume, neue Perspektiven! [Podcast]
    Type A broadcast e.g. TV/radio/film/podcast (other than news/press)
    Link Link
  • 2022 Link
    Title VRinMotion Website
    Type Engagement focused website, blog or social media channel
    Link Link
  • 2025 Link
    Title Zwischen den Bildern
    Type A press release, press conference or response to a media enquiry/interview
    Link Link
  • 2025 Link
    Title Interdisciplinary Alliances with Artistic and AI-Driven Research
    Type A talk or presentation
    Link Link
  • 2023 Link
    Title Virtuelle Räume für analoge Animation
    Type A press release, press conference or response to a media enquiry/interview
    Link Link
  • 2023 Link
    Title Forschungsfest Niederösterreich 2023 &2025: Demo, Wie kann mittels analoger Animationstechniken eine virtuelle Welt im Erdinneren zum Leben erweckt werden? & TROPE
    Type Participation in an activity, workshop or similar
    Link Link
  • 2022 Link
    Title Dimensions of Animation 2022: Demo, VRinMotion-ExperiMotion 1
    Type Participation in an activity, workshop or similar
    Link Link

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