Disciplines
Computer Sciences (55%); Arts (45%)
Keywords
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Stop Motion,
Motion Capturing,
Virtual Reality,
Media Art,
Media Studies
VRinMotion investigates how characteristics of analogue stop-motion animation and data sets of motion- capturing can be adapted as expanded animation in the current art discourse. Through experimental combinations with virtual reality, the project creates new tools and workflows in order to explore their artistic potential. Traditionally, stop motion is an animation technique in which static elements are captured by single frames, creating the illusion of movement during the projection. M otion-capture is a tracking technique used to record motion in order to be applied to any selected object or character. Both cinematic techniques were either established at, or even before, the beginning of film history and have always combined artistic spheres such as photography, fine arts, performance and theatre. Virtual reality is either described as an immersive mental experience, as a three-dimensional display or and innovative interaction device. VRinMotion explores the possibilities of different analogue stop-motion techniques (cut-out, object animation and pixilation), combines it with data sets of motion capture, and implements it within virtual reality set-ups. It creates hybrid artistic tools and workflows that will initiate ideas for animation artists in virtual reality environments and systematically explores possibilities to connect artistic performances of creators directly to the experience of spectators during the act of creation. The project expands artistic stop-motion and motion-capturing concepts in the fields of virtual reality, expanded cinema and animation, media arts and performance. Furthermore, it contextualizes the artistic virtual and hybrid experiences with philosophical, theoretical and analytical concepts, models and methods of animation studies. VRinMotion is hosted by the Institute Creative\M edia/Technologies (IC\M /T) at the St. Poelten University of Applied Sciences (UAS) in collaboration with Vienna-based artist studio lichterloh. Within the project four experiments called ExperiMotions are set up and artistic workshops are developed together with internationally established animation artists, national and international collaborators and students. The project employs all three qualities from Henk Borgdorffs (2006) definition of arts-based research and is moving simultaneously through the theoretical Research on the Arts, the technical Research for the Arts and the practical Research in the Arts approach. Therefore, all ExperiMotions will result in artistic outcome, hybrid instruments and theoretical contextualization and will be discussed with experts in public, aiming to connect Austrian artists and researchers with the global research community. To embed VRinMotion in a broad academic, artistic and public discussion, the project also includes an online presentation, an accompanying documentation, and the final exhibition and symposium inMotion Forum.
VRinMotion investigated how characteristics of analog stop-motion animation can be adapted as expanded animation in the current art discourse. Through experimental combinations with virtual reality, the project created new tools and workflows to explore their artistic potential. Traditionally, stop motion is an animation technique in which static elements are captured by single frames, creating the illusion of movement during the projection. This technique was created before the beginning of film history and has always combined artistic spheres such as photography, fine arts, and performance. Virtual reality is described as an immersive mental experience, a three-dimensional display, or an innovative interaction device. VRinMotion explored the possibilities of different analog stop-motion techniques (cut-out, object animation, and pixilation) and implemented them within virtual reality set-ups. It created hybrid artistic tools and workflows that sparked ideas for animation artists in virtual reality environments and systematically explored ways to connect creators' artistic performances directly to spectators' experiences. The project expanded artistic stop-motion to the fields of virtual reality, expanded cinema and animation, media arts, and performance. Furthermore, it contextualized artistic virtual and hybrid experiences within the philosophical, theoretical, and analytical concepts of animation studies. VRinMotion is hosted by the Institute Creative\Media/Technologies (IC\M/T) at the St. Poelten University of Applied Sciences (UAS) in collaboration with Vienna-based artist studio lichterloh. Within the project, four experiments, called ExperiMotions, were set up, and artistic workshops were developed in collaboration with internationally established animation artists and national and international collaborators. The project employed all three qualities from Henk Borgdorff's (2006) definition of arts-based research and is moving simultaneously through the theoretical Research on the Arts, the technical Research for the Arts, and the practical Research in the Arts approach. Therefore, all ExperiMotions resulted in artistic outcomes, hybrid instruments, and theoretical contextualization that were discussed with experts in public, connecting Austrian artists and researchers with the global research community. To embed VRinMotion in a broad academic, artistic, and public discussion, the project also included an online documentation on the research website, YouTube, and social media. Furthermore, several presentations were given at animation and media festivals and at academic symposia.
- Superfloat OG - 10%
- Ludwig Boltzmann Gesellschaft - 90%
- Paul Wenninger, Kabinett ad Co , national collaboration partner
- Vrääth Öhner, Ludwig Boltzmann Gesellschaft , former principal investigator
- Christoph Schmid, Superfloat OG , associated research partner
- Eva Fischer, Verein sound:frame , national collaboration partner
- Stefan Stratil, Verein zur Förderung des Animationsfilms in Österreich , national collaboration partner
- Max Hattler, City University Hong Kong - China
- Erwin Feyersinger, AG Animation - Germany
- Frank Geßner, Hochschule für Film und Fernsehen Potsdam Babelsberg - Germany
- Friedrich Kirschner, Hochschule für Schauspielkunst „Ernst Busch“ Berlin - Germany
- Hans-Martin Rall, Nanyang Technological University - Singapore
- Paul Wells, Loughborough University
Research Output
- 15 Publications
- 7 Artistic Creations
- 1 Methods & Materials
- 2 Software
- 11 Disseminations
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2025
Title Between the Frames. Redefining Stop-Motion for Virtual Environments; In: Dimensions od Animation Type Book Chapter Author Proksa F Publisher Bloomsbury Academic -
2025
Title Artists Position - Performance, Animation & VR Type Other Author Wenninger P Conference ANIVAE IEEE VR Link Publication -
2025
Title Artistic Exploration of a Pixilated Choreography in Virtual Reality: Exploring 3D Gaussian Splatting for Stop-Motion Animation DOI 10.1109/vrw66409.2025.00011 Type Conference Proceeding Abstract Author Proksa F Pages 18-22 -
2025
Title Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual Reality DOI 10.1109/vrw66409.2025.00010 Type Conference Proceeding Abstract Author Salhofer J Pages 13-17 -
2024
Title Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment DOI 10.1109/vrw62533.2024.00022 Type Conference Proceeding Abstract Author Bruckner F Pages 90-96 -
2024
Title Reimagining Pixilation for Virtual Environments Type Other Author Salhofer J Conference International Conference on Creative\Media/Technologies (IConCMT) -
2024
Title The Cage of Time Type Other Author Vasof A Conference Expanded Animation Conference on Animation and Interactive Art (Expanded "24) Link Publication -
2022
Title VRinMotion-ExperiMotion 1 Type Other Author Hattler M Conference Dimensions of Animation -
2022
Title Between the Frames: Expanding Stop-Motion for Virtual and Hybrid Environments Type Other Author Bruckner F Conference Expanded Animation. Mapping an Unlimited Landscape. Link Publication -
2022
Title Spatiality of Cut-Out Animation in Virtual Environments Type Other Author Bruckner F Conference Dimensions of Animation, Hochschule Luzern Link Publication -
2023
Title Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of Replacement, Cut-Out, and Object Animation Type Other Author Bruckner F Conference IEEE VR ANIVAE Workshop Series on Animation in Virtual and Augmented Environments -
2023
Title Animating a Concept: employing stop-motion and puppetry lenses for more-than-human experiences Type Other Author Kirschner F Conference Ars Electroinica Festival Expanded Animation Conference 2023 -
2023
Title VRinMotion: Experimental Stop-Motion and Puppeteering in Virtual Environments Type Other Author Bruckner F Conference Society for Animation Studies 34th Annual Conference - The Animated Environment Link Publication -
2023
Title Redefining Animated Frames for Virtual Environments Type Other Author Bruckner F Conference World Festival of Animated Film - Animafest Zagreb 2023 Link Publication -
2023
Title Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering DOI 10.1109/vrw58643.2023.00009 Type Conference Proceeding Abstract Author Bruckner F Pages 7-12
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2025
Title TROPE - ExperiMotion4 Type Artistic/Creative Exhibition -
2024
Title The Cage of Time - ExperiMotion 3 Type Artistic/Creative Exhibition -
2024
Title Shooting Marey - ExperiMotion 3 Type Artistic/Creative Exhibition -
2023
Link
Title VRinMotion - ExperiMotion 1 Type Artistic/Creative Exhibition Link Link -
2023
Title VRinMotion - ExperiMotion 2 Type Artistic/Creative Exhibition -
2023
Link
Title Augenblick bitte: Der Käfig der Zeit Type Artistic/Creative Exhibition Link Link -
2022
Link
Title VRinMotion - ExperiMotion 1 Type Artistic/Creative Exhibition Link Link
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2025
Link
Title Volumetric Capture Stage for 3D capturing of humans DOI 10.1109/vrw66409.2025.00011 Type Improvements to research infrastructure Public Access Link Link
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2022
Link
Title VRinMotion Instagram Account Type Engagement focused website, blog or social media channel Link Link -
2023
Link
Title Best Austrian Animation Festival 2023: Demo, Augenblick bitte: Der Käfig der Zeit Type Participation in an activity, workshop or similar Link Link -
2023
Link
Title Animafest Zagreb 2023: VR - Installation, VRinMotion - ExperiMotion 1 Type Participation in an activity, workshop or similar Link Link -
2022
Link
Title Von Stop-Motion zu Virtual Reality Type A press release, press conference or response to a media enquiry/interview Link Link -
2025
Link
Title Campus Talk, Episode 88: Animation und VR? Neue Räume, neue Perspektiven! [Podcast] Type A broadcast e.g. TV/radio/film/podcast (other than news/press) Link Link -
2022
Link
Title VRinMotion Website Type Engagement focused website, blog or social media channel Link Link -
2025
Link
Title Zwischen den Bildern Type A press release, press conference or response to a media enquiry/interview Link Link -
2025
Link
Title Interdisciplinary Alliances with Artistic and AI-Driven Research Type A talk or presentation Link Link -
2023
Link
Title Virtuelle Räume für analoge Animation Type A press release, press conference or response to a media enquiry/interview Link Link -
2023
Link
Title Forschungsfest Niederösterreich 2023 &2025: Demo, Wie kann mittels analoger Animationstechniken eine virtuelle Welt im Erdinneren zum Leben erweckt werden? & TROPE Type Participation in an activity, workshop or similar Link Link -
2022
Link
Title Dimensions of Animation 2022: Demo, VRinMotion-ExperiMotion 1 Type Participation in an activity, workshop or similar Link Link